Founded by Mark Johns, Doomlaser has collaborated with luminaries in the videogame, art, film, and music industries. Our work has been purchased, downloaded, and played by tens of millions of users across iOS, Android, Web, Mac, and PC platforms.
We have created software to for Niantic Labs, The Hunger Games franchise, Disney's Tap Tap Revenge line of games, and Time Warner's Adult Swim division, among others.
VIdeogame collaborators include Cactus (creator of Hotline Miami), Adam Saltsman (creator of Canabalt), Phil Fish (creator of Fez), and Paul Veer (lead artist on Nuclear Throne, Luftrausers).
We've also created visual art and interactive work for musical artists such as Daft Punk, Justice, Moby, and Coldplay, among others.
Clients include:
Adult Swim
Lionsgate
Tap Tap Revenge
Smule
Haken Audio
We are experienced in developing projects utilizing a variety of tools & environments including cutting edge augmented reality experiences using Unity3d, C/C++, Objective-C, Cocoa, and OpenGL.
Our in-house games have been exhibited at galleries internationally, featured on television programs in the US and abroad, and taught in undergraduate and graduate coursework at universities in their game design departments.
Follow us on Twitter at https://twitter.com/Doomlaser
In-House games include:
Space Barnacle - http://doomlaser.com/barnacle/
Standard Bits - http://doomlaser.com/stdbits/
Braindead - http://doomlaser.com/two-games-for-the-igf-pirate-kart/#braindead
Shit Game - https://youtube.com/watch?v=UxA4shqwE5Q
Media & Interviews
IndieGames.com - Interview: Mark Johns (Space Barnacle, Rotrix) http://web.archive.org/web/20120106134324/http://indiegames.com/2008/04/interview_mark_johns_space_bar.html
IndieGames.com - Interview: Mark Johns Gets iPod-ulous With Tap Tap Dance http://web.archive.org/web/20170222132928/http://indiegames.com/2008/12/interview_mark_johns_tap_tap_d.html
"Our favorites, though, are his variations on old school classics, like Space Barnacle (2007), which is a surprisingly beautiful sci-fi Super Mario Bros-style adventure" - The L Magazine
The Video Game as Art - https://www.thelmagazine.com/2010/03/the-video-game-as-art/
Kotaku: Ultimate Shovelware: Shit Game: https://kotaku.com/ultimate-shovelware-shit-game-5032364
NCSA: Mark Johns, Best Hack award winner: http://www.ncsa.illinois.edu/news/story/best_hack_award_winner
"This is not yet more tiresome retromancy of the kind that regularly floods indiedom, but instead a smart, one-button inversion of the genre."
Rock Paper Shotgun, Sleepwalkin' Guy: Braindead: https://www.rockpapershotgun.com/2011/10/18/sleepwalkin-guy-braindead/
Kotaku: Tap Tap Transforms from iGame Into iMusic Platform: https://kotaku.com/tap-tap-transforms-from-igame-into-imusic-platform-5101999#!
• Wrote a graphical data visualization and animation tweening API used in Apple's first party game titles
• Wrote the graphics palettizer that converted art to the iPod's texture format.
• Wrote a hashing system for unicode characters that provided efficient Japanese & Chinese font texture atlas storage in iPod graphics memory
(Embedded C++, OpenGL,ES)
Acted as the video game character 'Kurt' in Apple Inc's full motion video poker title: Texas Hold'em, for clickwheel iPods and iOS