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Doomlaser
Doomlaser
Boutique Video Game Development
Champaign, United States

Summary

Founded by Mark Johns, Doomlaser has collaborated with luminaries in the videogame, art, film, and music industries. Our work has been purchased, downloaded, and played by tens of millions of users across iOS, Android, Web, Mac, and PC platforms.

We have created software to for Niantic Labs, The Hunger Games franchise, Disney's Tap Tap Revenge line of games, and Time Warner's Adult Swim division, among others.

VIdeogame collaborators include Cactus (creator of Hotline Miami), Adam Saltsman (creator of Canabalt), Phil Fish (creator of Fez), and Paul Veer (lead artist on Nuclear Throne, Luftrausers).

We've also created visual art and interactive work for musical artists such as Daft Punk, Justice, Moby, and Coldplay, among others.

Clients include:

Adult Swim
Lionsgate
Tap Tap Revenge
Smule
Haken Audio

We are experienced in developing projects utilizing a variety of tools & environments including cutting edge augmented reality experiences using Unity3d, C/C++, Objective-C, Cocoa, and OpenGL.

Our in-house games have been exhibited at galleries internationally, featured on television programs in the US and abroad, and taught in undergraduate and graduate coursework at universities in their game design departments.

Follow us on Twitter at https://twitter.com/Doomlaser

In-House games include:

Space Barnacle - http://doomlaser.com/barnacle/
Standard Bits - http://doomlaser.com/stdbits/
Braindead - http://doomlaser.com/two-games-for-the-igf-pirate-kart/#braindead
Shit Game - https://youtube.com/watch?v=UxA4shqwE5Q

Media & Interviews

IndieGames.com - Interview: Mark Johns (Space Barnacle, Rotrix) http://web.archive.org/web/20120106134324/http://indiegames.com/2008/04/interview_mark_johns_space_bar.html

IndieGames.com - Interview: Mark Johns Gets iPod-ulous With Tap Tap Dance http://web.archive.org/web/20170222132928/http://indiegames.com/2008/12/interview_mark_johns_tap_tap_d.html

"Our favorites, though, are his variations on old school classics, like Space Barnacle (2007), which is a surprisingly beautiful sci-fi Super Mario Bros-style adventure" - The L Magazine

The Video Game as Art - https://www.thelmagazine.com/2010/03/the-video-game-as-art/

Kotaku: Ultimate Shovelware: Shit Game: https://kotaku.com/ultimate-shovelware-shit-game-5032364

NCSA: Mark Johns, Best Hack award winner: http://www.ncsa.illinois.edu/news/story/best_hack_award_winner

"This is not yet more tiresome retromancy of the kind that regularly floods indiedom, but instead a smart, one-button inversion of the genre."

Rock Paper Shotgun, Sleepwalkin' Guy: Braindead: https://www.rockpapershotgun.com/2011/10/18/sleepwalkin-guy-braindead/

Kotaku: Tap Tap Transforms from iGame Into iMusic Platform: https://kotaku.com/tap-tap-transforms-from-igame-into-imusic-platform-5101999#!

Skills

Game DesignArt DirectionAR3D VisualizationGame DevelopmentLow-poly ModelingVisual EffectsVideo EditingPixel ArtUnityC#technical artC++

Software proficiency

Unity
Unity
C#
C#
C++
C++
Photoshop
Photoshop
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve
Visual Studio
Visual Studio
Python
Python

Reel

Productions

    • Video Game
      Future Bike
    • Year
      2023
    • Role
      Designer & Developer
    • Company
      Doomlaser
    • Video Game
      Tonehenge
    • Year
      2018
    • Role
      Principal Engineer & Co-Designer
    • Company
      Niantic
    • Video Game
      The Hunger Games: Girl on Fire
    • Year
      2012
    • Role
      Principal Engineer & Co-Designer
    • Company
      Lionsgate
    • Video Game
      Hot Throttle
    • Year
      2011
    • Role
      Programmer / Producer / Co-Designer
    • Company
      Adult Swim
    • Video Game
      Tap Tap Revenge: Coldplay Edition
    • Year
      2009
    • Role
      Software Engineer / Producer / Content Director
    • Company
      Tapulous
    • Video Game
      Tap Tap Revenge: Nine Inch Nails Edition
    • Year
      2008
    • Role
      Software Engineer / Producer / Content Director
    • Company
      Tapulous
    • Video Game
      Tap Tap Dance
    • Year
      2008
    • Role
      Engineer, Producer, Content Director
    • Company
      Tapulous
    • Video Game
      Tap Tap Revenge
    • Year
      2008
    • Role
      Engineer, Producer, Content Director
    • Company
      Tapulous
    • Video Game
      Standard Bits
    • Year
      2007
    • Role
      Director
    • Company
      Doomlaser
    • Video Game
      Space Barnacle
    • Year
      2007
    • Role
      Director, Principal Engineer, Artist
    • Company
      Doomlaser
    • Video Game
      Vortex
    • Year
      2006
    • Role
      Software Engineering Intern
    • Company
      Apple

Experience

  • Software Engineering Intern, iPod Games at Apple
    Cupertino, United States of America
    May 2006 - August 2006

    • Wrote a graphical data visualization and animation tweening API used in Apple's first party game titles

    • Wrote the graphics palettizer that converted art to the iPod's texture format.

    • Wrote a hashing system for unicode characters that provided efficient Japanese & Chinese font texture atlas storage in iPod graphics memory

    (Embedded C++, OpenGL,ES)

    Acted as the video game character 'Kurt' in Apple Inc's full motion video poker title: Texas Hold'em, for clickwheel iPods and iOS